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  • # Charm Slot
  • # Intelligence Requirement
  • # Life Regeneration per second
  • # Physical damage taken from Projectile Attacks
  • # to # Fire Thorns damage
  • # to # Physical Thorns damage
  • # to Accuracy Rating
  • # to all Attributes
  • # to Armour
  • # to Dexterity
  • # to Evasion Rating
  • # to Intelligence
  • # to Level of all Chaos Spell Skills
  • # to Level of all Cold Spell Skills
  • # to Level of all Fire Spell Skills
  • # to Level of all Lightning Spell Skills
  • # to Level of all Melee Skills
  • # to Level of all Minion Skills
  • # to Level of all Physical Spell Skills
  • # to Level of all Projectile Skills
  • # to Level of all Spell Skills
  • # to maximum Energy Shield
  • # to Maximum Frenzy Charges
  • # to maximum Life
  • # to maximum Mana
  • # to Maximum Power Charges
  • # to Maximum Rage
  • # to Spirit
  • # to Strength
  • # to Stun Threshold
  • #% additional Physical Damage Reduction
  • #% chance for Energy Shield Recharge to start when you Kill an Enemy
  • #% chance for Flasks you use to not consume Charges
  • #% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
  • #% chance to Avoid Death from Hits
  • #% chance to be inflicted with Bleeding when Hit
  • #% chance to Blind Enemies on Hit with Attacks
  • #% Chance to gain a Charge when you Kill an Enemy
  • #% chance to gain a Power Charge on Hit
  • #% chance to inflict Bleeding on Hit
  • #% chance to not consume a bolt if you've Reloaded Recently
  • #% chance to not destroy Corpses when Consuming Corpses
  • #% chance to Pierce an Enemy
  • #% chance to Poison on Hit
  • #% faster start of Energy Shield Recharge
  • #% increased Accuracy Rating
  • #% increased Accuracy Rating with Bows
  • #% increased amount of Chests
  • #% increased amount of Life Leeched
  • #% increased amount of Magic Chests
  • #% increased amount of Mana Leeched
  • #% increased amount of Rare Chests
  • #% increased Amount Recovered
  • #% increased Area of Effect
  • #% increased Area of Effect for Attacks per 5 Intelligence
  • #% increased Area of Effect of Curses
  • #% increased Armour
  • #% increased Armour and Energy Shield
  • #% increased Armour and Evasion
  • #% increased Armour Break Duration
  • #% increased Attack and Cast Speed
  • #% increased Attack Damage
  • #% increased Attack Speed
  • #% increased Attack Speed per 5 Dexterity
  • #% increased Attack Speed while on Full Mana
  • #% increased Attack Speed with Bows
  • #% increased Attack Speed with Crossbows
  • #% increased Attack Speed with Quarterstaves
  • #% increased Attribute Requirements
  • #% increased Bleeding Duration
  • #% increased Bleeding Duration on you
  • #% increased Blind Effect
  • #% increased Block chance
  • #% increased bonuses gained from Equipped Quiver
  • #% increased Cast Speed
  • #% increased Chance to be afflicted by Ailments when Hit
  • #% increased chance to Ignite
  • #% increased chance to inflict Ailments
  • #% increased chance to Shock
  • #% increased Chaos Damage
  • #% increased Charges
  • #% increased Charges gained
  • #% increased Charges per use
  • #% increased Charm Charges gained
  • #% increased Charm Effect Duration
  • #% increased Chill Duration on Enemies
  • #% increased Cold Damage
  • #% increased Cooldown Recovery Rate
  • #% increased Critical Damage Bonus
  • #% increased Critical Damage Bonus for Attack Damage
  • #% increased Critical Hit Chance
  • #% increased Critical Hit Chance for Attacks
  • #% increased Critical Hit Chance for Spells
  • #% increased Critical Spell Damage Bonus
  • #% increased Crossbow Reload Speed
  • #% increased Curse Duration
  • #% increased Damage
  • #% increased Damage against Enemies with Fully Broken Armour
  • #% increased Damage if you have Consumed a Corpse Recently
  • #% increased Damage while you have an active Charm
  • #% increased Damage with Bow Skills
  • #% increased Damage with Bows
  • #% increased Damage with Crossbows
  • #% increased Damage with Hits against Rare and Unique Enemies
  • #% increased Damage with Maces
  • #% increased Damage with Quarterstaves
  • #% increased Damage with Warcries
  • #% increased Daze Buildup
  • #% increased Defences from Equipped Shield
  • #% increased Dexterity
  • #% increased Duration
  • #% increased Duration of Damaging Ailments on Enemies
  • #% increased Duration of Ignite, Shock and Chill on Enemies
  • #% increased Effect of Auras from your Skills
  • #% increased Effect of Withered
  • #% increased Effect of your Curses
  • #% increased Effect of your Mark Skills
  • #% increased Elemental Ailment Threshold
  • #% increased Elemental Damage
  • #% increased Elemental Damage with Attacks
  • #% increased Endurance Charge Duration
  • #% increased Energy Shield
  • #% increased Energy Shield from Equipped Focus
  • #% increased Energy Shield Recharge Rate
  • #% increased Evasion and Energy Shield
  • #% increased Evasion Rating
  • #% increased Evasion Rating if you have been Hit Recently
  • #% increased Evasion Rating when on Full Life
  • #% increased Experience gain
  • #% increased Fire Damage
  • #% increased Flask Charges gained
  • #% increased Flask Effect Duration
  • #% increased Flask Life Recovery rate
  • #% increased Flask Mana Recovery rate
  • #% increased Freeze Buildup
  • #% increased Freeze Buildup with Quarterstaves
  • #% increased Freeze Threshold
  • #% increased Global Defences
  • #% increased Global Physical Damage
  • #% increased Gold found in this Area
  • #% increased Ignite Duration on Enemies
  • #% increased Intelligence
  • #% increased Knockback Distance
  • #% increased Life and Mana Recovery from Flasks
  • #% increased Life Flask Charges gained
  • #% increased Life Recovered
  • #% increased Life Recovery from Flasks
  • #% increased Life Regeneration rate
  • #% increased Light Radius
  • #% increased Lightning Damage
  • #% increased Magic Monsters
  • #% increased Magic Pack Size
  • #% increased Magnitude of Ailments you inflict
  • #% increased Magnitude of Bleeding you inflict
  • #% increased Magnitude of Chill you inflict
  • #% increased Magnitude of Damaging Ailments you inflict with Critical Hits
  • #% increased Magnitude of Ignite you inflict
  • #% increased Magnitude of Poison you inflict
  • #% increased Magnitude of Shock you inflict
  • #% increased Mana Recovered
  • #% increased Mana Recovery from Flasks
  • #% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate per Fragile Regrowth
  • #% increased Mana Regeneration Rate while stationary
  • #% increased maximum Energy Shield
  • #% increased maximum Life
  • #% increased maximum Mana
  • #% increased Melee Damage
  • #% increased Minion Accuracy Rating
  • #% increased Monster Attack Speed
  • #% increased Monster Cast Speed
  • #% increased Monster Damage
  • #% increased Monster Movement Speed
  • #% increased Movement Speed
  • #% increased Movement Speed per Frenzy Charge
  • #% increased Movement Speed when on Full Life
  • #% increased Movement Speed while affected by an Ailment
  • #% increased number of Monster Packs
  • #% increased number of Rare Monsters
  • #% increased Pack size
  • #% increased Physical Damage
  • #% increased Pin Buildup
  • #% increased Poison Duration
  • #% increased Poison Duration on you
  • #% increased Presence Area of Effect
  • #% increased Projectile Damage
  • #% increased Projectile Speed
  • #% increased Quantity of Items found in this Area
  • #% increased Rarity of Items found
  • #% increased Rarity of Items found in this Area
  • #% increased Rarity of Items found when on Low Life
  • #% increased Recovery rate
  • #% increased Reload Speed
  • #% increased Shock Duration
  • #% increased Skill Effect Duration
  • #% increased Skill Speed
  • #% increased Slowing Potency of Debuffs on You
  • #% increased Spell Damage
  • #% increased Spell Damage per 10 Spirit
  • #% increased Spell Physical Damage
  • #% increased Spirit
  • #% increased Strength
  • #% increased Stun Buildup
  • #% increased Stun Buildup with Maces
  • #% increased Stun Duration
  • #% increased Stun Recovery
  • #% increased Stun Threshold
  • #% increased Stun Threshold if you haven't been Stunned Recently
  • #% increased Thorns damage
  • #% increased Totem Damage
  • #% increased Totem Life
  • #% increased Totem Placement speed
  • #% increased Warcry Buff Effect
  • #% increased Warcry Cooldown Recovery Rate
  • #% increased Warcry Speed
  • #% increased Weapon Damage per 5 Strength
  • #% increased Weapon Swap Speed
  • #% less Damage taken if you have not been Hit Recently
  • #% less effect of Curses on Monsters
  • #% maximum Player Resistances
  • #% more Monster Life
  • #% more Recovery if used while on Low Life
  • #% more Recovery if used while on Low Mana
  • #% of Cold Damage Converted to Lightning Damage
  • #% of Damage is taken from Mana before Life
  • #% of Damage taken bypasses Energy Shield
  • #% of Damage taken Recouped as Life
  • #% of Damage taken Recouped as Mana
  • #% of Elemental Damage Converted to Cold Damage
  • #% of Elemental Damage Converted to Fire Damage
  • #% of Elemental Damage Converted to Lightning Damage
  • #% of Fire Damage Converted to Cold Damage
  • #% of Fire Damage from Hits taken as Physical Damage
  • #% of Life Regenerated per second per Fragile Regrowth
  • #% of Maximum Life Converted to Energy Shield
  • #% of Melee Physical Damage taken reflected to Attacker
  • #% of Physical Damage prevented Recouped as Life
  • #% of Physical Damage taken as Fire Damage
  • #% of Recovery applied Instantly
  • #% of Skill Mana Costs Converted to Life Costs
  • #% of Spell Mana Cost Converted to Life Cost
  • #% of your Life Regeneration is granted to Allies in your Presence
  • #% reduced Charm Charges used
  • #% reduced Chill Duration on you
  • #% reduced Effect of Chill on you
  • #% reduced effect of Ignite on you
  • #% reduced effect of Shock on you
  • #% reduced Flask Charges used
  • #% reduced Freeze Duration on you
  • #% reduced Ignite Duration on you
  • #% reduced Mana Cost of Skills
  • #% reduced Shock duration on you
  • #% to all Elemental Resistances
  • #% to all Maximum Elemental Resistances
  • #% to Block chance
  • #% to Chaos Resistance
  • #% to Cold Resistance
  • #% to Critical Damage Bonus
  • #% to Critical Hit Chance
  • #% to Fire Resistance
  • #% to Fire Resistance while on Low Life
  • #% to Lightning Resistance
  • #% to Maximum Chaos Resistance
  • #% to Maximum Cold Resistance
  • #% to Maximum Fire Resistance
  • #% to Maximum Lightning Resistance
  • #% to Monster Critical Damage Bonus
  • #% to Thorns Critical Hit Chance
  • +#% Monster Elemental Resistances
  • Adds # to # Cold Damage
  • Adds # to # Cold damage to Attacks
  • Adds # to # Fire Damage
  • Adds # to # Fire damage to Attacks
  • Adds # to # Lightning Damage
  • Adds # to # Lightning damage to Attacks
  • Adds # to # Physical Damage
  • Adds # to # Physical Damage to Attacks
  • All Damage from Hits with this Weapon Contributes to Freeze Buildup
  • Allies in your Presence deal # to # additional Attack Cold Damage
  • Allies in your Presence deal # to # additional Attack Fire Damage
  • Allies in your Presence deal # to # additional Attack Lightning Damage
  • Allies in your Presence deal # to # additional Attack Physical Damage
  • Allies in your Presence deal #% increased Damage
  • Allies in your Presence have # to Accuracy Rating
  • Allies in your Presence have #% increased Attack Speed
  • Allies in your Presence have #% increased Cast Speed
  • Allies in your Presence have #% increased Critical Damage Bonus
  • Allies in your Presence have #% increased Critical Hit Chance
  • Allies in your Presence have #% to all Elemental Resistances
  • Allies in your Presence Regenerate # Life per second
  • Always deals Critical Hits against Heavy Stunned Enemies
  • Apply Fire Exposure when fully breaking enemy Armour
  • Area contains # additional packs of Beasts
  • Area contains # additional packs of Bramble Monsters
  • Area contains # additional packs of Ezomyte Monsters
  • Area contains # additional packs of Faridun Monsters
  • Area contains # additional packs of Iron Guards
  • Area contains # additional packs of Plagued Monsters
  • Area contains # additional packs of Transcended Monsters
  • Area contains # additional packs of Undead
  • Area contains # additional packs of Vaal Monsters
  • Area contains an additional Essence
  • Area contains an additional Shrine
  • Area contains an additional Strongbox
  • Area has patches of Burning Ground
  • Area has patches of Chilled Ground
  • Area has patches of Shocked Ground
  • Attacks Chain an additional time
  • Attacks Gain #% of Damage as Extra Cold Damage
  • Attacks Gain #% of Damage as Extra Fire Damage
  • Base Critical Hit Chance for Attacks with Weapons is #%
  • Bleeding you inflict is Aggravated
  • Bow Attacks fire # additional Arrows
  • Breaches in Area contain # additional Clasped Hand
  • Break #% increased Armour
  • Causes #% increased Stun Buildup
  • Causes Bleeding on Hit
  • Causes Daze buildup equal to #% of Damage dealt
  • Causes Double Stun Buildup
  • Chance to Ignite is doubled
  • Charms gain # charges per Second
  • Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
  • Corpses in your Presence Explode when you Warcry, dealing #% of their Life
  • Critical Hits do not deal extra Damage
  • Critical Hits Poison the enemy
  • Culling Strike against Frozen Enemies
  • Curses have no Activation Delay
  • Curses you inflict are reflected back to you
  • Damage Blocked is Recouped as Mana
  • Damage over Time bypasses your Energy Shield While not on Full Life, Sacri
  • Damage Penetrates #% Cold Resistance
  • Damage Penetrates #% Fire Resistance
  • Damage Penetrates #% Lightning Resistance
  • Damaging Ailments deal damage #% faster
  • Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in yo
  • Debuffs on you expire #% faster
  • Double Stun Threshold while Shield is Raised
  • Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage eq
  • Eldritch Battery
  • Empowered Attacks deal #% increased Damage
  • Enemies are Culled on Block
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits increase damage taken by Chill Magnitude
  • Enemies Frozen by you take #% increased Damage
  • Enemies in your Presence are Ignited as though dealt # Base Fire Damage
  • Enemies in your Presence have Fire Exposure
  • Energy Generation is doubled
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
  • Every 3 seconds, Consume a nearby Corpse to Recover #% of Life
  • Every Rage also grants #% increased Armour
  • Every Rage also grants #% increased Stun Threshold
  • Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
  • Freeze as though dealing Cold damage equal to #% of your maximum Mana when Hit
  • Gain # Fragile Regrowth each second
  • Gain # Guard during Effect
  • Gain # Life per Enemy Hit with Attacks
  • Gain # Life per Enemy Killed
  • Gain # Mana per Enemy Killed
  • Gain # Rage on Melee Hit
  • Gain # Rage when Critically Hit by an Enemy
  • Gain # Rage when Hit by an Enemy
  • Gain #% of Damage as Chaos Damage per Undead Minion
  • Gain #% of Damage as Extra Chaos Damage
  • Gain #% of Damage as Extra Cold Damage
  • Gain #% of Damage as Extra Fire Damage
  • Gain #% of Damage as Extra Lightning Damage
  • Gain #% of maximum Energy Shield as additional Stun Threshold
  • Gain #% of Maximum Life as Extra Maximum Energy Shield
  • Gain 0% to #% increased Movement Speed at random when Hit, until Hit again
  • Gains # Charges per Second
  • Grants # Life per Enemy Hit
  • Grants #% of Life Recovery to Minions
  • Herald Skills deal #% increased Damage
  • Hits against you have #% reduced Critical Damage Bonus
  • Hits Break # Armour
  • Increases and Reductions to Minion Damage also affect you
  • Instant Recovery
  • Intelligence provides no inherent bonus to Maximum Mana
  • Iron Grip
  • Iron Reflexes
  • Iron Will
  • Leech #% of Physical Attack Damage as Life
  • Leech #% of Physical Attack Damage as Mana
  • Leeches #% of maximum Life when you Cast a Spell
  • Leeches #% of Physical Damage as Life
  • Leeches #% of Physical Damage as Mana
  • Life Flasks do not recover Life
  • Life Flasks gain # charges per Second
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Lightning damage from Hits Contributes to Electrocution Buildup
  • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
  • Loads an additional bolt
  • Lose # Life when you use a Skill
  • Lose all Fragile Regrowth when Hit
  • Lose all Power Charges on reaching maximum Power Charges
  • Maim on Critical Hit
  • Mana Flasks gain # charges per Second
  • Mana Flasks used while on Low Mana apply Recovery Instantly
  • Mark Skills have #% increased Cast Speed
  • Mark Skills have #% increased Skill Effect Duration
  • Maximum # Fragile Regrowth
  • Meta Skills gain #% increased Energy
  • Minions deal #% increased Damage
  • Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
  • Minions have #% additional Physical Damage Reduction
  • Minions have #% increased Attack and Cast Speed
  • Minions have #% increased Critical Damage Bonus
  • Minions have #% increased Critical Hit Chance
  • Minions have #% increased maximum Life
  • Minions have #% to all Elemental Resistances
  • Minions Revive #% faster
  • Minions' Resistances are equal to yours
  • Modifiers to Maximum Block Chance instead apply to Maximum Resistances
  • Monster Damage Penetrates #% Elemental Resistances
  • Monsters are Armoured
  • Monsters are Evasive
  • Monsters Break Armour equal to #% of Physical Damage dealt
  • Monsters deal #% of Damage as Extra Chaos
  • Monsters deal #% of Damage as Extra Cold
  • Monsters deal #% of Damage as Extra Fire
  • Monsters deal #% of Damage as Extra Lightning
  • Monsters fire # additional Projectiles
  • Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
  • Monsters have #% chance to Bleed on Hit
  • Monsters have #% chance to Poison on Hit
  • Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
  • Monsters have #% increased Accuracy Rating
  • Monsters have #% increased Ailment Threshold
  • Monsters have #% increased Area of Effect
  • Monsters have #% increased Critical Hit Chance
  • Monsters have #% increased Freeze Buildup
  • Monsters have #% increased Ignite Chance
  • Monsters have #% increased Shock Chance
  • Monsters have #% increased Stun Buildup
  • Monsters have #% increased Stun Threshold
  • Monsters take #% reduced Extra Damage from Critical Hits
  • No Chance to Block
  • No Movement Speed Penalty while Shield is Raised
  • Offerings have #% increased Maximum Life
  • On-Kill Effects happen twice
  • Pain Attunement
  • Permanently Intimidate enemies on Block
  • Physical Damage is Pinning
  • Players are Cursed with Elemental Weakness
  • Players are Cursed with Enfeeble
  • Players are Cursed with Temporal Chains
  • Players gain #% reduced Flask Charges
  • Players have #% less Recovery Rate of Life and Energy Shield
  • Players have #% more Cooldown Recovery Rate
  • Projectiles have #% chance to Chain an additional time from terrain
  • Projectiles Pierce all Ignited enemies
  • Projectiles Split towards # targets
  • Rare Monsters have # additional Modifier
  • Rare Monsters have a #% chance to have an additional Modifier
  • Recover # Life when Used
  • Recover # Mana when Used
  • Recover #% of Life for each Endurance Charge consumed
  • Recover #% of Life on Kill
  • Recover #% of Mana on Kill
  • Regenerate #% of Life per second
  • Regenerate #% of Life per second while on Low Life
  • Removes #% of Life Recovered from Mana when used
  • Removes #% of Mana Recovered from Life when used
  • Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell
  • Share Charges with Allies in your Presence
  • Shocks you when you reach maximum Power Charges
  • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • This Weapon's Critical Hit Chance is #%
  • Thorns damage is triggered by all Hits
  • Trigger Decompose Skill on Step
  • Trigger Ember Fusillade Skill on casting a Spell
  • Trigger Spark Skill on killing a Shocked Enemy
  • Triggered Spells deal #% increased Spell Damage
  • Unwavering Stance
  • Warcry Skills have #% increased Area of Effect
  • When a Party Member in your Presence Casts a Spell, you Sacrifice #% of Ma
  • When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
  • You cannot be Chilled for # second after being Chilled
  • You cannot be Frozen for # second after being Frozen
  • You cannot be Ignited for # second after being Ignited
  • You cannot be Shocked for # second after being Shocked
  • You cannot Block
  • You count as on Full Mana while at #% of maximum Mana or above
  • You count as on Low Life while at #% of maximum Life or below
  • You count as on Low Mana while at #% of maximum Life or below
  • You have a Smoke Cloud around you while stationary
  • You have no Life Regeneration
  • You take #% of damage from Blocked Hits
  • Your Critical Hits do not deal extra Damage
  • Your speed is unaffected by Slows
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Under This Category, Total Of 60 Products
  • Essence of Electricity

    Essence of Electricity

    $ 0.01
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  • Essence of Haste

    Essence of Haste

    $ 0.01
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  • Greater Essence of Haste

    Greater Essence of Haste

    $ 0.04
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  • Essence of Alacrity

    Essence of Alacrity

    $ 0.03
    Add To Cart
  • Essence of Battle

    Essence of Battle

    $ 0.01
    Add To Cart
  • Essence of Enhancement

    Essence of Enhancement

    $ 0.01
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  • Essence of Flames

    Essence of Flames

    $ 0.01
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  • Essence of Grounding

    Essence of Grounding

    $ 0.03
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  • Essence of Ice

    Essence of Ice

    $ 0.01
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  • Essence of Ruin

    Essence of Ruin

    $ 0.01
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  • Essence of Sorcery

    Essence of Sorcery

    $ 0.01
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  • Essence of Thawing

    Essence of Thawing

    $ 0.03
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  • Essence of the Body

    Essence of the Body

    $ 0.01
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  • Essence of the Infinite

    Essence of the Infinite

    $ 0.01
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  • Essence of the Mind

    Essence of the Mind

    $ 0.01
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  • Greater Essence of Electricity

    Greater Essence of Electricity

    $ 0.04
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  • Perfect Essence of Haste

    Perfect Essence of Haste

    $ 0.7
    Add To Cart
  • Essence of Abrasion

    Essence of Abrasion

    $ 0.01
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  • Essence of Command

    Essence of Command

    $ 0.03
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  • Essence of Delirium

    Essence of Delirium

    $ 0.11
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Cheap PoE 2 Essences for Sale: Secure Crafting Materials

In Path of Exile 2, the Essence system is a deterministic but materials-heavy powerhouse. Because Perfect Essences remove a random modifier, hitting the exact tier-exclusive affixes for your endgame build is a brutal lottery.

Crafting a top-tier weapon or boosting defenses with Essence of the Body can easily consume hundreds of materials before achieving perfect synergy.

To survive the punishing league economy and avoid bricking your gear, relying on tedious self-farming is no longer viable—the smartest solution is to buy PoE 2 Essences at MMOSO and take full control of your crafting bench.

 

Farming frozen rare monsters one by one in high-tier maps yields unpredictable results, wasting hours of potential gameplay. Running out of supplies mid-session completely kills your progression momentum and deadlocks your character's power.

Instead of burning your weekends away to the whims of heavy RNG, MMOSO provides a streamlined marketplace where you can buy cheap PoE 2 Essences instantly. We bridge the gap between frustrating endgame mechanics and premium, battle-ready gear with an uninterrupted supply and guaranteed secure logistics.

 

Why Choose MMOSO to Power Your Crafting Bench?

As a leading independent platform dedicated to supporting Exiles through Wraeclast, MMOSO ensures your endgame progression never hits a wall due to material shortages. We specialize in keeping your stash fully stocked so you can focus entirely on dominating the league meta.

  • Uninterrupted Crafting Supply: High-tier crafting sessions demand massive volume. MMOSO maintains a deep, constantly replenished reserve of all 19 Essence types across every tier. You can secure the exact volume you need for large-scale crafting without facing sudden market price spikes.
  • Seamless & Secure Logistics: We prioritize the safety of your account above everything else. All bulk orders are managed by our professional logistical team, utilizing discreet, fully compliant, and seamless face-to-face in-game transfer protocols that respect all standard safety guidelines.
  • 24/7 Professional Support & Best Prices: No matter when inspiration strikes for your next build adjustment, our live support network is active. Skip the tedious farming loop, secure your PoE 2 crafting materials, and unlock your character's true DPS potential today.

 

Understanding Essence Tiers and Their Functions

In PoE 2, the functionality of Essences is strictly split based on their quality tiers. To help you plan your next purchase, here is how each tier interacts with your gear:

Essence Tier Target Item Base Crafting Function & Outcome Economy Value
Lesser / Normal Magic (Blue) Bases Upgrades Magic item to Rare (Yellow) with 1 guaranteed low-tier modifier. Early-game progression / Base building
Greater Magic (Blue) Bases Upgrades Magic item to Rare with 1 guaranteed mid-to-high tier exclusive modifier. Mid-game mapping & entry endgame
Perfect Rare (Yellow) / Unique Replaces one random modifier with a premium unique mod or removes a dead stat. High-end min-maxing & elite crafting

Crucial Crafting Shift: Because Lesser, Normal, and Greater Essences require a Magic item base, you cannot slam them repeatedly on a Rare item to reroll it. You must start with a clean Magic base, use your currencies to secure starter stats, and then use the Essence to push it to Rare status with that final guaranteed mod.

 

Notable PoE 2 Essence Types for Meta Builds

The stats provided by Essences scale heavily with the tier used and dynamically adjust depending on the item slot (e.g., weapon vs. armor). Here are the most prominent options available in our shop:

  • Essence of Haste: Grants flat % Increased Attack Speed on Martial Weapons or Cast Speed on Caster bases. At the Perfect Tier, it grants a massive 20–25% chance to gain Onslaught on Kill.
  • Essence of Sorcery: Grants % Increased Spell Damage on Wands and Staves. At the Perfect Tier, it grants up to +3 to Level of All Spells on Wands, making it the #1 choice for caster builds.
  • Essence of Ruin (Chaos): Provides critical Chaos Resistance on Armor and Jewelry. Perfect variants provide powerful physical mitigations, such as converting Physical Damage taken into Chaos Damage.

 

FAQ About PoE 2 Essences

Q: What is the main difference between PoE 2 Essences and PoE 1 versions?

A: PoE 2 has completely reworked the essence system to remove blind chaos. They no longer randomly reroll items like Chaos Orbs. Instead, they act as deterministic crafting tools. Lower tiers are used exclusively to upgrade Magic items to Rare with guaranteed affixes, while Perfect Essences are used on existing Rare items to swap a random modifier for a powerful, tier-exclusive stat. It allows for much more precise affix control, but requires a higher volume of materials to hit the perfect roll.

 

Q: Is it safe to buy PoE 2 Essences online, and will my account get banned?

A: Account safety is our top priority. All our PoE 2 Essences and currencies are sourced from legitimate, high-level players who farm them legally within the game economy. We do not use bots or exploits. Furthermore, our delivery team utilizes secure, standard in-game trading methods (such as trading items for items) to ensure the transaction looks completely natural, keeping your account 100% safe.

 

Q: How fast is the delivery after I place a bulk order for Perfect Essences?

A: We pride ourselves on instant delivery. Once your payment is confirmed, our automated system alerts our online delivery agents. Under normal market conditions, the delivery process takes between 5 to 15 minutes. We will whisper you in-game to arrange a quick party invite and trade handover, allowing you to get right back to your crafting bench without delay.

 

Q: Why should I buy Perfect Essences from MMOSO instead of trading via the official trade site?

A: The official trade site requires you to message dozens of individual players, many of whom are AFK, ignoring invites, or manipulating prices. Gathering 50x Perfect Essences via player-to-player trade can take hours of frustrating whispers. MMOSO eliminates this bottleneck by offering a massive, centralized stock. You can buy the exact volume you need in a single transaction, saving you valuable time.

 

Q: Can I get a discount if I want to buy PoE 2 Essences in large quantities?

A: Yes, absolutely. We constantly adjust our pricing to remain the most competitive marketplace online. For hardcore crafters and guild leaders looking to place large bulk orders, we offer progressive discounts and loyalty points that lower the cost even further. Check our product page bundles for the cheapest rates per tier.

 

Q: Which Essences should I buy if I am playing a melee or bow-based physical build?

A: For physical and attack-based meta builds, we highly recommend stocking up on Essence of Haste (for local attack speed and Onslaught modifiers) and elemental variants like Essence of Flames or Essence of Ice if you are running an elemental damage conversion build. Additionally, Essence of the Body is mandatory for all builds to hit the necessary flat Maximum Life caps on your armor pieces.

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