facebook

You have found a special gift!

 USD $ down

Shopping Cart ( 0 )

del
  • Empty

    Your Shopping Cart Is Empty

close

Are you sure you want to delete all items?

Server

Average delivery time 5-30 Mins

Category

  • # Charm Slot
  • # Intelligence Requirement
  • # Life Regeneration per second
  • # Physical damage taken from Projectile Attacks
  • # to # Fire Thorns damage
  • # to # Physical Thorns damage
  • # to Accuracy Rating
  • # to all Attributes
  • # to Armour
  • # to Dexterity
  • # to Evasion Rating
  • # to Intelligence
  • # to Level of all Chaos Spell Skills
  • # to Level of all Cold Spell Skills
  • # to Level of all Fire Spell Skills
  • # to Level of all Lightning Spell Skills
  • # to Level of all Melee Skills
  • # to Level of all Minion Skills
  • # to Level of all Physical Spell Skills
  • # to Level of all Projectile Skills
  • # to Level of all Spell Skills
  • # to maximum Energy Shield
  • # to Maximum Frenzy Charges
  • # to maximum Life
  • # to maximum Mana
  • # to Maximum Power Charges
  • # to Maximum Rage
  • # to Spirit
  • # to Strength
  • # to Stun Threshold
  • #% additional Physical Damage Reduction
  • #% chance for Energy Shield Recharge to start when you Kill an Enemy
  • #% chance for Flasks you use to not consume Charges
  • #% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
  • #% chance to Avoid Death from Hits
  • #% chance to be inflicted with Bleeding when Hit
  • #% chance to Blind Enemies on Hit with Attacks
  • #% Chance to gain a Charge when you Kill an Enemy
  • #% chance to gain a Power Charge on Hit
  • #% chance to inflict Bleeding on Hit
  • #% chance to not consume a bolt if you've Reloaded Recently
  • #% chance to not destroy Corpses when Consuming Corpses
  • #% chance to Pierce an Enemy
  • #% chance to Poison on Hit
  • #% faster start of Energy Shield Recharge
  • #% increased Accuracy Rating
  • #% increased Accuracy Rating with Bows
  • #% increased amount of Chests
  • #% increased amount of Life Leeched
  • #% increased amount of Magic Chests
  • #% increased amount of Mana Leeched
  • #% increased amount of Rare Chests
  • #% increased Amount Recovered
  • #% increased Area of Effect
  • #% increased Area of Effect for Attacks per 5 Intelligence
  • #% increased Area of Effect of Curses
  • #% increased Armour
  • #% increased Armour and Energy Shield
  • #% increased Armour and Evasion
  • #% increased Armour Break Duration
  • #% increased Attack and Cast Speed
  • #% increased Attack Damage
  • #% increased Attack Speed
  • #% increased Attack Speed per 5 Dexterity
  • #% increased Attack Speed while on Full Mana
  • #% increased Attack Speed with Bows
  • #% increased Attack Speed with Crossbows
  • #% increased Attack Speed with Quarterstaves
  • #% increased Attribute Requirements
  • #% increased Bleeding Duration
  • #% increased Bleeding Duration on you
  • #% increased Blind Effect
  • #% increased Block chance
  • #% increased bonuses gained from Equipped Quiver
  • #% increased Cast Speed
  • #% increased Chance to be afflicted by Ailments when Hit
  • #% increased chance to Ignite
  • #% increased chance to inflict Ailments
  • #% increased chance to Shock
  • #% increased Chaos Damage
  • #% increased Charges
  • #% increased Charges gained
  • #% increased Charges per use
  • #% increased Charm Charges gained
  • #% increased Charm Effect Duration
  • #% increased Chill Duration on Enemies
  • #% increased Cold Damage
  • #% increased Cooldown Recovery Rate
  • #% increased Critical Damage Bonus
  • #% increased Critical Damage Bonus for Attack Damage
  • #% increased Critical Hit Chance
  • #% increased Critical Hit Chance for Attacks
  • #% increased Critical Hit Chance for Spells
  • #% increased Critical Spell Damage Bonus
  • #% increased Crossbow Reload Speed
  • #% increased Curse Duration
  • #% increased Damage
  • #% increased Damage against Enemies with Fully Broken Armour
  • #% increased Damage if you have Consumed a Corpse Recently
  • #% increased Damage while you have an active Charm
  • #% increased Damage with Bow Skills
  • #% increased Damage with Bows
  • #% increased Damage with Crossbows
  • #% increased Damage with Hits against Rare and Unique Enemies
  • #% increased Damage with Maces
  • #% increased Damage with Quarterstaves
  • #% increased Damage with Warcries
  • #% increased Daze Buildup
  • #% increased Defences from Equipped Shield
  • #% increased Dexterity
  • #% increased Duration
  • #% increased Duration of Damaging Ailments on Enemies
  • #% increased Duration of Ignite, Shock and Chill on Enemies
  • #% increased Effect of Auras from your Skills
  • #% increased Effect of Withered
  • #% increased Effect of your Curses
  • #% increased Effect of your Mark Skills
  • #% increased Elemental Ailment Threshold
  • #% increased Elemental Damage
  • #% increased Elemental Damage with Attacks
  • #% increased Endurance Charge Duration
  • #% increased Energy Shield
  • #% increased Energy Shield from Equipped Focus
  • #% increased Energy Shield Recharge Rate
  • #% increased Evasion and Energy Shield
  • #% increased Evasion Rating
  • #% increased Evasion Rating if you have been Hit Recently
  • #% increased Evasion Rating when on Full Life
  • #% increased Experience gain
  • #% increased Fire Damage
  • #% increased Flask Charges gained
  • #% increased Flask Effect Duration
  • #% increased Flask Life Recovery rate
  • #% increased Flask Mana Recovery rate
  • #% increased Freeze Buildup
  • #% increased Freeze Buildup with Quarterstaves
  • #% increased Freeze Threshold
  • #% increased Global Defences
  • #% increased Global Physical Damage
  • #% increased Gold found in this Area
  • #% increased Ignite Duration on Enemies
  • #% increased Intelligence
  • #% increased Knockback Distance
  • #% increased Life and Mana Recovery from Flasks
  • #% increased Life Flask Charges gained
  • #% increased Life Recovered
  • #% increased Life Recovery from Flasks
  • #% increased Life Regeneration rate
  • #% increased Light Radius
  • #% increased Lightning Damage
  • #% increased Magic Monsters
  • #% increased Magic Pack Size
  • #% increased Magnitude of Ailments you inflict
  • #% increased Magnitude of Bleeding you inflict
  • #% increased Magnitude of Chill you inflict
  • #% increased Magnitude of Damaging Ailments you inflict with Critical Hits
  • #% increased Magnitude of Ignite you inflict
  • #% increased Magnitude of Poison you inflict
  • #% increased Magnitude of Shock you inflict
  • #% increased Mana Recovered
  • #% increased Mana Recovery from Flasks
  • #% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate per Fragile Regrowth
  • #% increased Mana Regeneration Rate while stationary
  • #% increased maximum Energy Shield
  • #% increased maximum Life
  • #% increased maximum Mana
  • #% increased Melee Damage
  • #% increased Minion Accuracy Rating
  • #% increased Monster Attack Speed
  • #% increased Monster Cast Speed
  • #% increased Monster Damage
  • #% increased Monster Movement Speed
  • #% increased Movement Speed
  • #% increased Movement Speed per Frenzy Charge
  • #% increased Movement Speed when on Full Life
  • #% increased Movement Speed while affected by an Ailment
  • #% increased number of Monster Packs
  • #% increased number of Rare Monsters
  • #% increased Pack size
  • #% increased Physical Damage
  • #% increased Pin Buildup
  • #% increased Poison Duration
  • #% increased Poison Duration on you
  • #% increased Presence Area of Effect
  • #% increased Projectile Damage
  • #% increased Projectile Speed
  • #% increased Quantity of Items found in this Area
  • #% increased Rarity of Items found
  • #% increased Rarity of Items found in this Area
  • #% increased Rarity of Items found when on Low Life
  • #% increased Recovery rate
  • #% increased Reload Speed
  • #% increased Shock Duration
  • #% increased Skill Effect Duration
  • #% increased Skill Speed
  • #% increased Slowing Potency of Debuffs on You
  • #% increased Spell Damage
  • #% increased Spell Damage per 10 Spirit
  • #% increased Spell Physical Damage
  • #% increased Spirit
  • #% increased Strength
  • #% increased Stun Buildup
  • #% increased Stun Buildup with Maces
  • #% increased Stun Duration
  • #% increased Stun Recovery
  • #% increased Stun Threshold
  • #% increased Stun Threshold if you haven't been Stunned Recently
  • #% increased Thorns damage
  • #% increased Totem Damage
  • #% increased Totem Life
  • #% increased Totem Placement speed
  • #% increased Warcry Buff Effect
  • #% increased Warcry Cooldown Recovery Rate
  • #% increased Warcry Speed
  • #% increased Weapon Damage per 5 Strength
  • #% increased Weapon Swap Speed
  • #% less Damage taken if you have not been Hit Recently
  • #% less effect of Curses on Monsters
  • #% maximum Player Resistances
  • #% more Monster Life
  • #% more Recovery if used while on Low Life
  • #% more Recovery if used while on Low Mana
  • #% of Cold Damage Converted to Lightning Damage
  • #% of Damage is taken from Mana before Life
  • #% of Damage taken bypasses Energy Shield
  • #% of Damage taken Recouped as Life
  • #% of Damage taken Recouped as Mana
  • #% of Elemental Damage Converted to Cold Damage
  • #% of Elemental Damage Converted to Fire Damage
  • #% of Elemental Damage Converted to Lightning Damage
  • #% of Fire Damage Converted to Cold Damage
  • #% of Fire Damage from Hits taken as Physical Damage
  • #% of Life Regenerated per second per Fragile Regrowth
  • #% of Maximum Life Converted to Energy Shield
  • #% of Melee Physical Damage taken reflected to Attacker
  • #% of Physical Damage prevented Recouped as Life
  • #% of Physical Damage taken as Fire Damage
  • #% of Recovery applied Instantly
  • #% of Skill Mana Costs Converted to Life Costs
  • #% of Spell Mana Cost Converted to Life Cost
  • #% of your Life Regeneration is granted to Allies in your Presence
  • #% reduced Charm Charges used
  • #% reduced Chill Duration on you
  • #% reduced Effect of Chill on you
  • #% reduced effect of Ignite on you
  • #% reduced effect of Shock on you
  • #% reduced Flask Charges used
  • #% reduced Freeze Duration on you
  • #% reduced Ignite Duration on you
  • #% reduced Mana Cost of Skills
  • #% reduced Shock duration on you
  • #% to all Elemental Resistances
  • #% to all Maximum Elemental Resistances
  • #% to Block chance
  • #% to Chaos Resistance
  • #% to Cold Resistance
  • #% to Critical Damage Bonus
  • #% to Critical Hit Chance
  • #% to Fire Resistance
  • #% to Fire Resistance while on Low Life
  • #% to Lightning Resistance
  • #% to Maximum Chaos Resistance
  • #% to Maximum Cold Resistance
  • #% to Maximum Fire Resistance
  • #% to Maximum Lightning Resistance
  • #% to Monster Critical Damage Bonus
  • #% to Thorns Critical Hit Chance
  • +#% Monster Elemental Resistances
  • Adds # to # Cold Damage
  • Adds # to # Cold damage to Attacks
  • Adds # to # Fire Damage
  • Adds # to # Fire damage to Attacks
  • Adds # to # Lightning Damage
  • Adds # to # Lightning damage to Attacks
  • Adds # to # Physical Damage
  • Adds # to # Physical Damage to Attacks
  • All Damage from Hits with this Weapon Contributes to Freeze Buildup
  • Allies in your Presence deal # to # additional Attack Cold Damage
  • Allies in your Presence deal # to # additional Attack Fire Damage
  • Allies in your Presence deal # to # additional Attack Lightning Damage
  • Allies in your Presence deal # to # additional Attack Physical Damage
  • Allies in your Presence deal #% increased Damage
  • Allies in your Presence have # to Accuracy Rating
  • Allies in your Presence have #% increased Attack Speed
  • Allies in your Presence have #% increased Cast Speed
  • Allies in your Presence have #% increased Critical Damage Bonus
  • Allies in your Presence have #% increased Critical Hit Chance
  • Allies in your Presence have #% to all Elemental Resistances
  • Allies in your Presence Regenerate # Life per second
  • Always deals Critical Hits against Heavy Stunned Enemies
  • Apply Fire Exposure when fully breaking enemy Armour
  • Area contains # additional packs of Beasts
  • Area contains # additional packs of Bramble Monsters
  • Area contains # additional packs of Ezomyte Monsters
  • Area contains # additional packs of Faridun Monsters
  • Area contains # additional packs of Iron Guards
  • Area contains # additional packs of Plagued Monsters
  • Area contains # additional packs of Transcended Monsters
  • Area contains # additional packs of Undead
  • Area contains # additional packs of Vaal Monsters
  • Area contains an additional Essence
  • Area contains an additional Shrine
  • Area contains an additional Strongbox
  • Area has patches of Burning Ground
  • Area has patches of Chilled Ground
  • Area has patches of Shocked Ground
  • Attacks Chain an additional time
  • Attacks Gain #% of Damage as Extra Cold Damage
  • Attacks Gain #% of Damage as Extra Fire Damage
  • Base Critical Hit Chance for Attacks with Weapons is #%
  • Bleeding you inflict is Aggravated
  • Bow Attacks fire # additional Arrows
  • Breaches in Area contain # additional Clasped Hand
  • Break #% increased Armour
  • Causes #% increased Stun Buildup
  • Causes Bleeding on Hit
  • Causes Daze buildup equal to #% of Damage dealt
  • Causes Double Stun Buildup
  • Chance to Ignite is doubled
  • Charms gain # charges per Second
  • Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude
  • Corpses in your Presence Explode when you Warcry, dealing #% of their Life
  • Critical Hits do not deal extra Damage
  • Critical Hits Poison the enemy
  • Culling Strike against Frozen Enemies
  • Curses have no Activation Delay
  • Curses you inflict are reflected back to you
  • Damage Blocked is Recouped as Mana
  • Damage over Time bypasses your Energy Shield While not on Full Life, Sacri
  • Damage Penetrates #% Cold Resistance
  • Damage Penetrates #% Fire Resistance
  • Damage Penetrates #% Lightning Resistance
  • Damaging Ailments deal damage #% faster
  • Deal #% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in yo
  • Debuffs on you expire #% faster
  • Double Stun Threshold while Shield is Raised
  • Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage eq
  • Eldritch Battery
  • Empowered Attacks deal #% increased Damage
  • Enemies are Culled on Block
  • Enemies Chilled by your Hits can be Shattered as though Frozen
  • Enemies Chilled by your Hits increase damage taken by Chill Magnitude
  • Enemies Frozen by you take #% increased Damage
  • Enemies in your Presence are Ignited as though dealt # Base Fire Damage
  • Enemies in your Presence have Fire Exposure
  • Energy Generation is doubled
  • Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
  • Every 3 seconds, Consume a nearby Corpse to Recover #% of Life
  • Every Rage also grants #% increased Armour
  • Every Rage also grants #% increased Stun Threshold
  • Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
  • Freeze as though dealing Cold damage equal to #% of your maximum Mana when Hit
  • Gain # Fragile Regrowth each second
  • Gain # Guard during Effect
  • Gain # Life per Enemy Hit with Attacks
  • Gain # Life per Enemy Killed
  • Gain # Mana per Enemy Killed
  • Gain # Rage on Melee Hit
  • Gain # Rage when Critically Hit by an Enemy
  • Gain # Rage when Hit by an Enemy
  • Gain #% of Damage as Chaos Damage per Undead Minion
  • Gain #% of Damage as Extra Chaos Damage
  • Gain #% of Damage as Extra Cold Damage
  • Gain #% of Damage as Extra Fire Damage
  • Gain #% of Damage as Extra Lightning Damage
  • Gain #% of maximum Energy Shield as additional Stun Threshold
  • Gain #% of Maximum Life as Extra Maximum Energy Shield
  • Gain 0% to #% increased Movement Speed at random when Hit, until Hit again
  • Gains # Charges per Second
  • Grants # Life per Enemy Hit
  • Grants #% of Life Recovery to Minions
  • Herald Skills deal #% increased Damage
  • Hits against you have #% reduced Critical Damage Bonus
  • Hits Break # Armour
  • Increases and Reductions to Minion Damage also affect you
  • Instant Recovery
  • Intelligence provides no inherent bonus to Maximum Mana
  • Iron Grip
  • Iron Reflexes
  • Iron Will
  • Leech #% of Physical Attack Damage as Life
  • Leech #% of Physical Attack Damage as Mana
  • Leeches #% of maximum Life when you Cast a Spell
  • Leeches #% of Physical Damage as Life
  • Leeches #% of Physical Damage as Mana
  • Life Flasks do not recover Life
  • Life Flasks gain # charges per Second
  • Life Flasks used while on Low Life apply Recovery Instantly
  • Lightning damage from Hits Contributes to Electrocution Buildup
  • Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
  • Loads an additional bolt
  • Lose # Life when you use a Skill
  • Lose all Fragile Regrowth when Hit
  • Lose all Power Charges on reaching maximum Power Charges
  • Maim on Critical Hit
  • Mana Flasks gain # charges per Second
  • Mana Flasks used while on Low Mana apply Recovery Instantly
  • Mark Skills have #% increased Cast Speed
  • Mark Skills have #% increased Skill Effect Duration
  • Maximum # Fragile Regrowth
  • Meta Skills gain #% increased Energy
  • Minions deal #% increased Damage
  • Minions gain #% of their Maximum Life as Extra Maximum Energy Shield
  • Minions have #% additional Physical Damage Reduction
  • Minions have #% increased Attack and Cast Speed
  • Minions have #% increased Critical Damage Bonus
  • Minions have #% increased Critical Hit Chance
  • Minions have #% increased maximum Life
  • Minions have #% to all Elemental Resistances
  • Minions Revive #% faster
  • Minions' Resistances are equal to yours
  • Modifiers to Maximum Block Chance instead apply to Maximum Resistances
  • Monster Damage Penetrates #% Elemental Resistances
  • Monsters are Armoured
  • Monsters are Evasive
  • Monsters Break Armour equal to #% of Physical Damage dealt
  • Monsters deal #% of Damage as Extra Chaos
  • Monsters deal #% of Damage as Extra Cold
  • Monsters deal #% of Damage as Extra Fire
  • Monsters deal #% of Damage as Extra Lightning
  • Monsters fire # additional Projectiles
  • Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
  • Monsters have #% chance to Bleed on Hit
  • Monsters have #% chance to Poison on Hit
  • Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
  • Monsters have #% increased Accuracy Rating
  • Monsters have #% increased Ailment Threshold
  • Monsters have #% increased Area of Effect
  • Monsters have #% increased Critical Hit Chance
  • Monsters have #% increased Freeze Buildup
  • Monsters have #% increased Ignite Chance
  • Monsters have #% increased Shock Chance
  • Monsters have #% increased Stun Buildup
  • Monsters have #% increased Stun Threshold
  • Monsters take #% reduced Extra Damage from Critical Hits
  • No Chance to Block
  • No Movement Speed Penalty while Shield is Raised
  • Offerings have #% increased Maximum Life
  • On-Kill Effects happen twice
  • Pain Attunement
  • Permanently Intimidate enemies on Block
  • Physical Damage is Pinning
  • Players are Cursed with Elemental Weakness
  • Players are Cursed with Enfeeble
  • Players are Cursed with Temporal Chains
  • Players gain #% reduced Flask Charges
  • Players have #% less Recovery Rate of Life and Energy Shield
  • Players have #% more Cooldown Recovery Rate
  • Projectiles have #% chance to Chain an additional time from terrain
  • Projectiles Pierce all Ignited enemies
  • Projectiles Split towards # targets
  • Rare Monsters have # additional Modifier
  • Rare Monsters have a #% chance to have an additional Modifier
  • Recover # Life when Used
  • Recover # Mana when Used
  • Recover #% of Life for each Endurance Charge consumed
  • Recover #% of Life on Kill
  • Recover #% of Mana on Kill
  • Regenerate #% of Life per second
  • Regenerate #% of Life per second while on Low Life
  • Removes #% of Life Recovered from Mana when used
  • Removes #% of Mana Recovered from Life when used
  • Sacrifice #% of Life to gain that much Energy Shield when you Cast a Spell
  • Share Charges with Allies in your Presence
  • Shocks you when you reach maximum Power Charges
  • Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
  • This Weapon's Critical Hit Chance is #%
  • Thorns damage is triggered by all Hits
  • Trigger Decompose Skill on Step
  • Trigger Ember Fusillade Skill on casting a Spell
  • Trigger Spark Skill on killing a Shocked Enemy
  • Triggered Spells deal #% increased Spell Damage
  • Unwavering Stance
  • Warcry Skills have #% increased Area of Effect
  • When a Party Member in your Presence Casts a Spell, you Sacrifice #% of Ma
  • When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life
  • You cannot be Chilled for # second after being Chilled
  • You cannot be Frozen for # second after being Frozen
  • You cannot be Ignited for # second after being Ignited
  • You cannot be Shocked for # second after being Shocked
  • You cannot Block
  • You count as on Full Mana while at #% of maximum Mana or above
  • You count as on Low Life while at #% of maximum Life or below
  • You count as on Low Mana while at #% of maximum Life or below
  • You have a Smoke Cloud around you while stationary
  • You have no Life Regeneration
  • You take #% of damage from Blocked Hits
  • Your Critical Hits do not deal extra Damage
  • Your speed is unaffected by Slows
Search
Close

Sort By:Best Match

  • Best Match
  • Name A-Z
  • Name Z-A
  • Sales High to Low
  • Sales Low to High
  • Price High to Low
  • Price Low to High
Under This Category, Total Of 3717 Products
  • AGONY ARCH ARTILLERY BOW-1

    AGONY ARCH ARTILLERY BOW-1

    $
    Add To Cart
  • AGONY BAND BREACH RING-1

    AGONY BAND BREACH RING-1

    $
    Add To Cart
  • AGONY BANE RECURVE BOW-1

    AGONY BANE RECURVE BOW-1

    $
    Add To Cart
  • AGONY BARRIER SPLINTERED TOWER SHIELD-1

    AGONY BARRIER SPLINTERED TOWER SHIELD-1

    $
    Add To Cart
  • AGONY BASTION RIDGED BUCKLER-1

    AGONY BASTION RIDGED BUCKLER-1

    $
    Add To Cart
  • AGONY BOLT PRIMED QUIVER-1

    AGONY BOLT PRIMED QUIVER-1

    $
    Add To Cart
  • AGONY BROW GOLD CIRCLET-1

    AGONY BROW GOLD CIRCLET-1

    $
    Add To Cart
  • AGONY CARAPACE WAXED JACKET-1

    AGONY CARAPACE WAXED JACKET-1

    $
    Add To Cart
  • AGONY CHANT RATTLING SCEPTRE-1

    AGONY CHANT RATTLING SCEPTRE-1

    $
    Add To Cart
  • AGONY CLAW REFINED BRACERS-1

    AGONY CLAW REFINED BRACERS-1

    $
    Add To Cart
  • AGONY COAT SLIPSTRIKE VEST-1

    AGONY COAT SLIPSTRIKE VEST-1

    $
    Add To Cart
  • AGONY COIL BREACH RING-1

    AGONY COIL BREACH RING-1

    $
    Add To Cart
  • AGONY CORE ALLOY CROSSBOW-1

    AGONY CORE ALLOY CROSSBOW-1

    $
    Add To Cart
  • AGONY CORE PIERCING CROSSBOW-1

    AGONY CORE PIERCING CROSSBOW-1

    $
    Add To Cart
  • AGONY CORE SIEGE CROSSBOW-1

    AGONY CORE SIEGE CROSSBOW-1

    $
    Add To Cart
  • AGONY CREST HORNED CROWN-1

    AGONY CREST HORNED CROWN-1

    $
    Add To Cart
  • AGONY CROWN WRAPPED GREATHELM-1

    AGONY CROWN WRAPPED GREATHELM-1

    $
    Add To Cart
  • AGONY DASH DUNERUNNER SANDALS-1

    AGONY DASH DUNERUNNER SANDALS-1

    $
    Add To Cart
  • AGONY EDGE IRONHEAD SPEAR SPEAR-1

    AGONY EDGE IRONHEAD SPEAR SPEAR-1

    $
    Add To Cart
  • AGONY EDGE IRONHEAD SPEAR-1

    AGONY EDGE IRONHEAD SPEAR-1

    $
    Add To Cart

Buy Path of Exile 2 Items

Path of Exile 2: The Third Edict (Patch 0.3.0) poe2-items

The Third Edict is a major content update for Path of Exile 2 (Patch 0.3.0), launching on August 29, 2025. This patch adds Act 4 with 16 new areas and bosses, three Interlude Quests, the Abyssal League, a new In-Game Trading System, and more. Here's a breakdown of the key features.

 

Abyssal League

The new Abyssal League brings fresh challenges and a new economy. Players will face the Abyssal, an undead army that rises from cracks in the ground. You can close these fissures, fight enemies, and earn rewards. A new currency called Bones is used for special crafting. The league is available in Standard, Hardcore, and Solo Self-Found.

 

Act 4 and Interludes

Act 4 takes place in the Karui Archipelago, where you can freely explore eight islands. Each island has new monsters, bosses, and quests.
The old Cruel Difficulty is gone. In its place, three Interlude Quests act as side stories that lead you toward the endgame. Players often buy PoE 2 items to prepare for these challenges efficiently.

 

New Trading System

Trading is easier than ever with the new Asynchronous Trading System. Sellers can list items in Merchant Stash Tabs. Buyers can purchase them instantly, even if the seller is offline. This system only works for non-currency items and is disabled in Solo Self-Found mode.

 

Gameplay Changes

Support Gems have been reworked for greater build flexibility. Players can now use multiple copies of the same Support Gem. Additionally, Support Gems now have tiers (up to five) with scaling effects, and Lineage Support Gems (endgame-exclusive) offer powerful unique effects.

Sprinting lets you move faster outside combat, but being hit while sprinting will knock you down.
Weapon swap delay has been removed for smoother combat transitions.
Elemental Infusions add new ways to combine elements for stronger skills.

 

Balance and Quality of Life

Attribute requirements have been reduced by 25%, and the Passive Skill Tree has over 100 new notables. New skills, such as Forge Hammer and Mirage Archer, have been added, along with revamped crafting systems including tiered currency (e.g., Perfect Orbs) and Sanctified Items.

Patch 0.3.0: The Third Edict is one of the largest updates yet, giving players new content, a major league, and better systems to enjoy.

 

About Path of Exile 2

Path of Exile 2 is the highly anticipated sequel to the popular action RPG Path of Exile. In Wraeclast, players can explore sprawling dungeons, battle powerful bosses, and collect rare path of exile 2 items that enhance their builds and define their playstyle. Every encounter rewards players different path of exile 2 orbs, making each adventure worthy.

In PoE2, mastering the in-game economy is as important as mastering combat. Poe2 currency allows players to craft, trade, and upgrade gear, giving access to high-tier path of exile 2 items and seasonal rewards. Efficiently managing your poe2 item ensures your characters stay competitive in both solo and multiplayer challenges.

 

What Are Path of Exile 2 Items?

In Path of Exile 2, items are the foundation of every build. From leveling to endgame, the right gear determine how strong your character becomes. Here are the core PoE2 items players seek the most:

Weapons – Axes, swords, bows, wands, and staves that scale your main damage skills. Popular choices include high-crit bows for Deadeye builds and two-handed axes for melee warriors.

Armor – Chest pieces, helmets, gloves, and boots that provide defenses and sockets for skill gems. Endgame favorites often feature high resistances, life, and unique defensive effects.

Accessories – Rings, amulets, and belts with offensive and defensive stats. Many players chase amulets with +Skill Gem Levels or belts with flask modifiers.

Skill Gems & Support Gems – Essential for every build. Skill Gems grant abilities, while Support Gems enhance them. Patch 0.3.0 introduces tiered Support Gems and the new Lineage Support Gems, making them more valuable than ever.

Unique Items – Build-defining gear with fixed stats. Popular examples include powerful caster staves, minion-focused rings, and defensive chest armors that enable entirely new playstyles.

League-Specific Items – Exclusive drops tied to seasonal content, such as Abyssal League rewards in Patch 0.3.0. These items often become highly sought-after for trading and progression.

 

What's New with Path of Exile 2 Items?

With the launch of Path of Exile 2: The Third Edict (Patch 0.3.0), the in-game economy has evolved, bringing fresh opportunities for every player. New PoE2 items and crafting systems allow for deeper build customization, while powerful Support Gems and league-specific rewards add even more value to farming and trading.

Unlike gold-based RPGs, Path of Exile 2 items and currency are the backbone of progression. Every orb, gem, and unique item has real trading value, making efficient item management just as important as combat. From Exalted Orbs and Divine Orbs to new league-exclusive drops, mastering the economy is key to staying competitive.

Here at MMOSO, we make it easier to keep up with the pace of the game. You can buy Path of Exile 2 items safely, quickly, and at the best prices—giving you the freedom to experiment with builds, clear maps faster, and focus on the content you love.

Customer Reviews View More >

Excellent

TrustScore Excellent 4.9 | 1589 reviews

review
M**y

I couldn't checkout with my paycard Ada helped me brainstorm......

Sep-15-2025
J**u

Ella came through with a clutch order for me and the boys !......

Sep-15-2025
J**a

Very friendly and fast service and always trustworthy Ella i......

Sep-15-2025
G**I

Ella was very helpful!......

Sep-15-2025
X

更改价格

标题:

价格:
    取消 确定

    Registered Names and Trademarks are the copyright and property of their respective owners.

    Copyright © 2016-2025 All Rights Reserved.

    back

    SIGN UP

    close
    *
    email-log
    *
    email-log
    *
    email-log
    close_eyes
    open_eyes
    *
    email-log
    close_eyes
    open_eyes

    LOGIN

    email
    password
    Already have an account? LOG IN
    close

    Thank you for using this website through social login. In order to better use the functions of mmoso, please add your email address first. If you have questions, please consult our customer service.

    email
    email-log
    gift
    del

    You have found a special gift!

    gift
    gift

    5% Discount
    Promo Code

    Please write a review on social sites (such as twitter, facebook, or blogs) and contact us via Live Chat to send the URL of the review for verification, and then you will get a gift. You can also click the button below to share on your social sites

    SHARE
    facebook twitter