category:Path Of Exile
Nov-12-2026 Source: MMOSO
Path of Exile 3.30: Covens of Umbra launches on November 13, 2026 (PST). Reliquarian is the Scion ascendancy that turns Unique item effects into passive nodes, and the unique pool rotates every league. The 3.30 lineup is built around effects you can take on the tree while keeping those item slots free for something else.
This guide covers how the ascendancy comes online from the campaign into maps, which nodes to take at each lab, and which uniques are worth preparing. For the league mechanic itself, start with our PoE 3.30 Covens of Umbra Guide.

The tree layout is unchanged: four clusters and the same point budget. What changes is the entire unique pool, so last league's Reliquarian setups do not carry over.
Your first Labyrinth grants two Ascendancy Passive Skill Points. The character will feel like a normal Scion until around level 55, when the second Lab lets you pick your first Unique effect from the Reliquarian tree. The third lab, around level 68, is the real identity point. You travel either up into the caster cluster or down into the martial cluster and pick one of six effects. You cannot take both paths, because the travel points spend the rest of your budget.
That restriction matters this league. Two of the stronger payoff nodes, Festering Resentment and The Monastery Bell, sit on opposite sides of the tree. If you want both effects at once, you have to equip one of those uniques and take the other as an ascendancy node.
The fourth Labyrinth unlocks your final Ascendancy allocation. You can invest in the Jewellery Display for another Unique-derived effect or use the available points toward a Bloodline Ascendancy, depending on your build.
Do not expect Reliquarian to define the character in the early acts. Clear the first lab for the two passive points, then use a simple leveling skill through the campaign. Freezing Pulse, Spark, or Storm Blast Mines are all workable until the third lab comes online.
Take Death's Door at the second lab, then The Crustacean's Call at the third lab. This is a straightforward league-start route if you want to transition into Crab Totems after the third Labyrinth and do not have a specific endgame build planned yet.
The two nodes work together for a reason:
Level with a spell through Act 10, finish the third lab, then swap to crab totems.
If you prefer projectile attacks instead of totems, swap the third-lab pick to Rigwald's Quills. It lets projectiles from attacks fork an extra time, which helps bow, wand, and other projectile attack skills clear maps without spending a support gem on Fork. Death's Door can still be the second-lab pickup on that route.
Take a different first-cluster node only when the endgame plan needs it:
Pick the third-lab cluster based on the skill you want to play in maps, not on a node that looks strong in isolation. The table below is a directional guide to help you choose. It is not a claim that every combination has been fully proven in live 3.30 trade play.
| Reliquarian Effect | Best suited to | When to take it |
| The Crustacean's Call | Spell Totem / crab totem | First choice for league start and map clear |
| Festering Resentment | Triggered spell poison | Only if the build is built around triggers and poison |
| Foulborn Tremor Rod | Mines | Mine builds |
| United in Dream | Poison minions | Only if the rest of the build already supports minions |
| Rigwald's Quills | Projectile attacks | First choice for projectile attack mapping |
| The Monastery Bell | Shield attacks | Shield-attack builds |
| Essentia Sanguis | Energy Shield leech attacks | Attack builds that leech Energy Shield |
| Tidebreaker | Slams and melee stun | Slam or stun-based melee |
| Starcaller | Melee critical strikes | Melee crit builds |
| The Living Blade | Tinctures | Tincture builds |
Shade of Solaris and The Draugur's Lantern are more specialized caster options. Most players can skip them on a first character.
If your plan needs both Festering Resentment and The Monastery Bell, decide before the third lab which unique you can actually equip, then take the other effect on the tree.
For the fourth lab, The Arkhon's Tools is the general-purpose pickup, because it adds a Scorching Skitterbot and increases the effect of non-damaging ailments from Skitterbots. Praxis helps mana-heavy skills. Choir of the Storm, Natural Hierarchy, Blackflame, and Box of Jewels are for more specific conversion, ignite, or ailment setups.
Once you are in maps, your Atlas plan matters as much as the ascendancy path. Scarabs are gone in 3.30, so read how Threads of Creation change Atlas farming.
The unique whose effect you take on the tree is not the unique you need to buy. That is the main gear rule for Reliquarian. The ascendancy already gives you that Unique effect, so you should spend currency on the slot that node sets free, and on pieces your build still has to equip.
The freed slot is only a good upgrade if it matches the build. A boot unique is a strong follow-up to Death's Door on a league starter, but it is not automatically the right endgame boot. A +2 wand only matters if you are actually playing crab totems. Use the table as a starting point, not as a list of items every Reliquarian should buy.
| Ascendancy effect | Slot it frees | What to prepare if it fits the build |
| Death's Door | Boots | Seven-League Step for league-start movement, or rare boots with the life, resistances, and speed your setup needs later |
| The Brass Dome | Body armour | A high Energy Shield rare chest, once you are ready to use that defence setup. Do not wear The Brass Dome unique if you already took the node |
| The Crustacean's Call | Weapon and off-hand | A +2 wand or sceptre and a +1 totem shield, on the crab totem route |
| Rigwald's Quills | Quiver | A high-damage rare quiver, on projectile attack builds. You do not need to buy Rigwald's Quills itself if you already took the node |
Split the shopping list by when you will use the item.
Tabula Rasa, Goldrim, and Wanderlust are enough to get through the acts and the first two labs. These are cheap, general-purpose uniques and do not depend on which Reliquarian path you take.
Prepare this layer around the third-lab route, not around every freed slot at once.
Once the atlas is open, buy around the final skill, not around a generic Reliquarian checklist. That usually means a 6-link chest, better jewels, flasks, and the specific unique or well-crafted rare that fills the slot your ascendancy left open. If you later respec to The Brass Dome, the upgrade is a high Energy Shield rare body armour, not the unique chest.
You can find these Unique Items, 6-link chests, gems, and flasks on the PoE 3.30 items page at MMOSO when you are ready to kit the character out.
No. The ascendancy already gives you that Unique effect. Spend your currency on the gear that goes in the slot you just freed, or on a unique your path still has to equip.
No. The travel points on either side use the rest of your ascendancy budget, so you choose one cluster at the third lab. If two effects on opposite sides are both required, equip one unique and take the other as a node.
The first lab grants two Ascendancy Passive Skill Points. The second lab, around level 55, is where the first Unique effect comes online. The third lab, around level 68, is when the main skill and the freed weapon or chest slot should come together.
Start with campaign uniques such as Tabula Rasa, Goldrim, and Wanderlust. If you are following the recommended Death's Door + The Crustacean's Call route, add Seven-League Step, a totem weapon setup, and a chest like Dialla's Malefaction or Soul Mantle for early maps.
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