D2R 2.5 Physical Sunder Charm Guide - Bone Break Grand Charm Stats, Locations, Rarity & Worth In Diablo 2 Resurrected
In Diablo 2 Resurrected 2.5, there are 6 Sunder Charms, they are introduced to break the immunity of monsters, that is, to reduce the resistance of monsters down to 95%. If used correctly, these Sunder Charms allow almost every character to farm anywhere to get more d2r items! In today's Diablo 2 Resurrected guide, we mainly introduce the Physical Sunder Charm from the Stats, Locations, Rarity & Worth.
Diablo 2 Resurrected 2.5 Physical Sunder Charm Stats
The Bone Break
Keep in Inventory to Gain Bonus
Required Level: 75
Monster Physical Immunity is Sundered
Physical Damage Received Increased by 10% to 30% (varies)
Bone Break[Physical Damage -(10)%]
Diablo 2 Resurrected 2.5 Physical Sunder Charm Drop Rate & Location
The probability of players getting the Bone Break Charm is as rare as a Griffon's Eye, and the Bone Break Charm can only be dropped by Unique, Super Unique, Champion or Boss monsters in Terror Zones on Hell difficulty, so we should try to kill Act bosses as often as possible in terror zones to increase the drop chance.
When Can Non-Ladder Use Diablo 2 Resurrected 2.5 Sunder Charms?
When those Ladder characters are moved to non-ladder, your Sunder Charm found on Ladder will remain.
Diablo 2 Resurrected 2.5 Physical Sunder Charm Worth
In Diablo 2 Resurrected 2.5, physical immunes are not much. When a player walks into a room, they might find it full of fire immunes or other types, it's almost impossible to have a room full of physical immunes. This is less likely when you're only going to run into a physical immune. If you also have Amplified Damage, this charm will make you deal more damage to Physical Immunity, so if an enemy has 100% Physical Resistance, it means they will not take damage from physical sources.
If we were to put Amplify Damage to that enemy, this does minus 100 physical resistance, but that wouldn't make them to zero percent, since we're breaking an immunity, we'd make it 20% effective, so it goes from 100% resistance becomes 80%, which means you do 20 times as much damage as normal, and always have.
If you're a Barbarian or a Zeal Pally or a Fury Druid, if you're doing a physical damage dealer, you need to Amplify Damage so that when you come across a physical immune, you can break it and do some damage. When you're against a normal monster, you're just mowing them down because you're actually lowering their physical resistance into the negatives and therefore doing way more damage.
Diablo 2 Resurrected 2.5 Physical Sunder Charm Effect
The Physical Sunder Charm can reduce resistance from 100% to 95%, and when we add Amplify Damage on top of that, we end up with minus 5% physical resistance. Berserk does almost the same damage as what frenzy with your sunder charm and amplify damage would do. So for Barbarians, there's no need to carry this charm, you'll want to use Berserk in Diablo 2 to build Barbarian. But if you're playing Summoner, Wind Druid, Throw Barbarian, or Bowazon, you might want to keep it.